Kameo 2: Rare revela vídeo de jogo cancelado.

felipevasco31

Guerreiro
Janeiro 23, 2015
1,961
2,163
Rio de janeiro


A colecção RARE Play é sem dúvida um trabalho de amor e paixão para todos os fãs do estúdio e para todos os que gostam de videojogos em geral.

Em especial para os fãs do estúdio comprado pela Microsoft, está incluído o vídeo, que podem ver em baixo, no qual nos acompanham pelo desenvolvimento de Kameo 2, sequela do curioso jogo que acompanhou o lançamento da Xbox 360.

Existiam esperanças que o jogo fosse lançado mas foi cancelado pela Microsoft, mesmo estando já em desenvolvimento, e sabemos que foi parte da mudança de orientação da companhia para o estúdio.

Como referido, podem ver o vídeo em baixo mas espero acredito que a grande maioria não vai evitar sentir alguma tristeza.


http://www.eurogamer.pt/articles/2015-08-05-rare-mostra-kameo-2-pela-primeira-vez
 

Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
Kameo original é um jogo bem meh.

Ele tenta ser aquele jogo de plataforma clássico da Rare mas faltou aquele punch, aquele elemento mágico
 

Jotabe

Jogador
Fevereiro 18, 2008
3,887
1,749
Indaiatuba-SP
eu curti bastante.. é bem criativo, desafios ótimos e graficos lindos..

Estou no mesmo coro, terminei umas 3x, tenho um carinho por este jogo, pois foi o meu 1º game original (depois de muitos anos), depois da sabia decisão que tomei em abandonar o "navio" do Jack Sparrow, decisão que tomei depois de um tempo que comecei a frequentar o antigo PXB.
 

PHRIOS

Guerreiro
Outubro 26, 2005
1,749
1,397
Araxá / Minas Gerais
AHHHH Kameo.....que jogo!!!!
Sem contar que foi um salto em gráficos para nova geração(geração passada).
Para ser sincero, meu filho começou a jogar este jogo no One e passado um BOM tempo ainda achei o jogo lindíssimo comparado com os de agora,
 

raulgimenez

Novato
Dezembro 11, 2013
292
174
São Paulo/SP
Somente eu que acho que colocaram os trailers para ver como a cumunidade se manifestara sobre esses jogos ?.
Tomara!

Completando a mensagem anterior, abri o vídeo e achei sensacional o conceito do Sundown. Gostaria muito de ver a Rare tentando ir por essa vertente. Apesar de se assemelhar a Dying Light, achei que tem um conceito mais bem estruturado e com criaturas realmente assustadoras.

 
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Scarfella

Jogador
Abril 20, 2010
7,639
1,288
hehehe que engraçado... Quanto projeto e nenhum jogo lançado...Agora eu vejo o que a RARE ficou fazendo todo este tempo além de avatares da Xbox live: Projetos não aprovados... :p
 
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Reações: Schwarzz

Schwarzz

Guerreiro
Fevereiro 18, 2008
12,914
11,039
Post antigo do NeoGaf que é bom de reviver agora

So the other day Phil Spencer had this to say about Rare's focus on Kinect:

Originally Posted by Phil Spencer

In terms of force, I know people probably don't believe it when I say this: I don't force Rare to do anything. Like, forcing a studio to do something is a very short-term ambition as the head of studios because, in the end, people will vote with their feet, and they'll just go work somewhere else. And Rare has enjoyed the creative, and, frankly, the hit success of [the] Kinect Sports series; it's been an incredibly successful series for them, and it's been great for the studio.

While they might not be forcing Rare to work on Kinect games it definitely looks as though they will not green light any of their other projects. Below is a list of cancelled and non green lit games for the Xbox and Xbox 360:

Ordinary Joe

Ordinary Joe is a cancelled prototype for a new survival horror game, that was in early development for Xbox 360 at Rare LTD, designed by Chris Seavor.

Arc Angel

Arc Angel is a cancelled futuristic racing game prototype that was in development in 2003 for the Xbox, by a team lead by Chris Seavor at Rare LTD.

Perfect Dark Core

Rare’s management decided to hand the PD franchise to the developers of Conker, a team led by Chris Seavor. Perfect Dark Core featured a more realistic atmosphere than its precedessors, with Joanna having a different and less feminine behaviour (smoking, flirting).

Kameo 2

“Kameo 2″, successor of Kameo: Elements of Power, is a cancelled Xbox 360 title which was in development at British studio Rare Ltd.. Although it was never officially announced, some Kameo 2 animations appeared in a reel of a former Rare employee, as noticed by some Kameo-fans at the neoGaf Forum.



Cascade

Cascade was an unreleased fantasy Massive Multiplater Online game in production at British software house Rare Ltd. The project started after Perfect Dark Zero by Mark Edmonds and Chris Tilston, it built upon early work from a post-Perfect Dark 64 prototype titled Quest.


Banjo-Karting

Banjo-Karting was a game prototype for Xbox 360, started by Rare Ltd. just before Banjo-Kazooie: Nuts and Bolts was finished in late 2008. The prototype took advantage of classic Banjo-Kazooie characters and built upon the racing parts of Nuts and Bolts.



Urchin

Urchin was an adventure fantasy / horror game that was in development at Rare Ltd. for Xbox 360. A few pieces of concept art were revealed by Rare artist Ryan Firchau at the “Nordic Game Conference”, held in Malmö in Sweden in May 2008. While details are scarce, it is known that Urchin was in development by the team that was responsible for Conker: Live and Reloaded.


Sabreman Stampede

Developed by a team of which many worked on Starfox Adventures or Jet Force Gemini, Sabreman Stampede had evolved from a racer into a full adventure.


SoulCatcher

SoulCatcher is a cancelled game that was in development by Rare LTD for the Xbox 360. The project was meant to be a prototype for a fantasy action adventure game in first person view, that used the Xbox Vision Camera and a customized proto-wand for motion-controls to attack and do magics.

Banjo-Kazoomie

Banjo-Kazoomie was a prototype for the original Xbox which was started at Rare Ltd. in 2004. Players were able to construct their karts out of different parts, therefore after it was cancelled the concept may have evolved into Banjo-Kazooie: Nuts & Bolts, which was released on Xbox 360 four years later.


Savannah

Savannah was one of various prototypes in development at Rare Ltd. during 2006/2007. As the project remained in prototype stage and was not greenlit, only few elements were set in stone, but it could have been some sort of nature simulator, more than a realistic Viva Pinata.


The Fast and the Furriest

The Fast & the Furriest is a cancelled party game that was in development in 2006 by Rare for the Xbox 360 Xbox Live Arcade digital service. Other than the normal joypad, the game could have been played with the Xbox Live Vision camera, to track players’ movements in a similar way to the PS2 EYE Toy or Microsoft’s own Kinect. The Fast & the Furriest would have included many different mini-games, as 100 meter dash, bungee run, hurdles and tip-tup curling.


Quest

Quest was a cancelled Massive Multiplayer Online (MMO) game that was in development at Rare Ltd.

Esse post foi em 2013

http://www.neogaf.com/forum/showthread.php?t=707691
 

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