[E3 2017] Vampyr - Devil by Ida Maria Trailer

ronabs

opa
Moderador
Novembro 8, 2010
26,433
75,017
Rio Grande do Sul
Adiado para 2018, nota da DontNod:

Delaying the release of a project you hold dear is always a tough decision. However, we believe that meeting a deadline should never compromise quality. We were still convinced just a few weeks ago that we would be able to release Vampyr this year. Unfortunately, a technical issue – now solved – has set our teams’ schedule back at the end of the development.

This delay allows us enough time for all the polishing and balancing phase, much needed for a game of Vampyr‘s scope, with its ambitious, semi-open world, its complex narrative and deep RPG mechanics that give players a real impact on the world.

We want to thank our publisher Focus Home Interactive for giving us the means and time necessary to provide players a memorable experience… especially since so many of you are eagerly waiting for it.


Fonte: http://gematsu.com/2017/09/vampyr-delayed-spring-2018
 
  • Curtir
Reações: Edu Barros

Pegazuswarri0R

Te baniram sem você merecer, volte lá e mereça!
PXB Gold
Outubro 19, 2016
8,043
14,292
Araraquara/SP
Adiado para 2018, nota da DontNod:

Delaying the release of a project you hold dear is always a tough decision. However, we believe that meeting a deadline should never compromise quality. We were still convinced just a few weeks ago that we would be able to release Vampyr this year. Unfortunately, a technical issue – now solved – has set our teams’ schedule back at the end of the development.

This delay allows us enough time for all the polishing and balancing phase, much needed for a game of Vampyr‘s scope, with its ambitious, semi-open world, its complex narrative and deep RPG mechanics that give players a real impact on the world.

We want to thank our publisher Focus Home Interactive for giving us the means and time necessary to provide players a memorable experience… especially since so many of you are eagerly waiting for it.


Fonte: http://gematsu.com/2017/09/vampyr-delayed-spring-2018
Putz!

Enviado do meu SM-A300M usando o app mobile do PXB!
 

Creis92

Guerreiro
Novembro 1, 2015
9,189
14,351
Pernambuco
Tenho interesse nesse jogo. Se ele chegar com legendas em português vai ser lindo. Mas isso vai ser uma vitória se tratando da Focus Home. E falando nela, parece que ela não vai desistir de tentar criar o seu próprio Souls Like de sucesso.

[Media]

Enviado do meu SM-J700M usando o app mobile do PXB!
 

DracaryS

Guerreiro
Fevereiro 17, 2017
727
501
Rio de Janeiro
  • Curtir
Reações: User 1422

OLD-MAN

Guerreiro
Fevereiro 23, 2007
2,031
3,687
Rio de Janeiro
DNnfWmmWAAACOgJ.jpg

DNnfWm8WAAAX9_f.jpg

DNnfWmqWkAAwucp.jpg

DNnfWmvWsAAtC9x.jpg

https://twitter.com/VampyrGame
 

ronabs

opa
Moderador
Novembro 8, 2010
26,433
75,017
Rio Grande do Sul
Um cara que participou de um evento fechado da Focus Home jogou Vampyr e deixou algumas impressões sobre o jogo no ResetEra.
Ctrl+C, ctrl+V abaixo.

Full disclosure: I was invited by Focus Home to their event last week as member of Vampyr’s community and, as every person invited to a press event, my travel fees were covered by the publisher. I am also moderator on Focus’ official forums and Discord server.

Since I never wrote previews, I won't make you endure one. It's more some mind dumps and I rely on your question to fill the rest.
"Proof"

Vampyr
Welp given some of previews out, my opinion will be harder to "sell" than I thought :D

I had a 30 minutes hands off followed by a 2 hours hands on. Both were on a dev build. After presenting the conditions of the hands off and the hands on, my thoughts will mix both without necessarily mentioning if it is based on one or the other.

The hands off was commented by Game Director Philippe Moreau. The demo played by another dev starts a few hours in the game. It showcased a big chunk of the gameplay loop: Investigation, combat, exploration, feeding on citizens, moral choices, loot / craft, narrative… I don’t know what their plans for communication in the following months are but this sequence would make a really good video commentary showing to people what to expect from the game.

Then, the two hours hands on. This is the first two hours of the game. Half of it is a bit linear to teach you the main mechanics and to kickstart the story. Then it opens up, letting you free roam in the some parts of the semi open world. I won’t spoil anything story related, but you’ll spend some time in and around the Hospital and quests at the beginning are related to this place and its people. It’s naturally the citizens around this place (Hospital employees and patients) you’ll encounter first.

Impossible to talk about NPCs in Vampyr without mentioning the "Citizen System" that allows the player to feed on any citizen in the game to grow stronger, at the cost of impacting the district they live in (health and economy) and the lives of the people who knew them. I kinda dropped the ball here by not really trying to kill a citizen by myself (beside one I would qualify as "tutorial citizen") because I just couldn’t bring myself to pick one "randomly" :( I guess the communication around the game emphasizing that each citizen has its own life worked on me because I just didn’t wanted to kill one blindly, I found it would have been "unfair". This decision made the progression in the story harder for me (and a lot of people it seems), being a bit under-leveled. It is technically possible to finish the game without sacrificing a citizen but I feel DONTNOD will make everything they can to push you to embrace your inner vampire.

The combat. Welp I have to be "that guy" and make some eyes roll, but I did enjoy what I played, quite a lot. Even though I was under leveled because I refuse to feed on a citizen, I managed on my 4th attempt to get rid of the few enemies that caused a lot of troubles for many of the people who played it. I even almost got the boss at the end. The combat works with a right hand / left hand system:
- Right hand: Several type of melee weapons (sword, hatchet, bat, saw, …).
- And the left hand is for secondary weapons that can has several uses: pistol, stake to stunt enemies, some sort of syringe to drain blood from the enemies and fill up our own blood bar.
There is a fair amount of weapons and tools (at the end of the session, I had like 4-5 weapons and a bunch of tools). For the few I tried, the feeling can differ quite a lot. I won't tell you it's the best system I ever played but, t the very least and balancing issues aside, it is working.

Then I don’t deny the issues other journalists had with the combat. Even the staff warned us the game needed more balancing. I think I dealt with it better because I am a PR0-G4M3RI’ve been following the game for a long time so I was already aware of some "new" elements as the blood system. One thing is clear: You won't success if you try to smash your way through.

Going back to blood: In Vampyr, you have three bars to look after: Health, Stamina for hits and dodges but also a Blood bar for vampiric powers. Here’s an anecdote for you: In the first interviews DONTNOD made for the game back in 2015 / 2016, you could read that there was only one bar. Health, stamina and blood were basically one resource the player had to manage: Dodging or using a vampiric power would basically drain your health. Though they had to drop it because it was too punitive for the players. Two hours isn’t enough to get used to that system so I ended up quite often with the blood bar empty rather quickly. Of course, you can take a quick bite on an enemy to fill up that blood. Or, since the game also has a crafting system, I suppose you can craft some blood reserves for the fights. As said, blood is here to unleash your vampire powers gained through XP. The powers unlocked and upgraded are up to the player: Aggressive, defensive, healing, shadows, …

Without entering too much in story details, from the bunch of NPC I interacted with, the voice acting is really good and the person who is voicing Dr. Reid is doing a phenomenal job. Between the hands off and the hands on, I could heard several ranges of emotions and several traits of his personality. From scared about what is happening to him to a really confident man who knows he is famous among his (human) pairs and has been toughen up by the War (I am thinking of a story related dialogue with a nurse from the hands off here). That voice acting is definitely carried by a strong and sharp writing. The narrative team found a really good balance between the info dump required to paint each citizens and the flow of the conversation that often go straight to the point. Again, it’s only two hours but all the citizens I talked with were fascinating enough to listen to them without wanting to skip dialogues.

Random other extra mind dumps:
- The game is gorgeous. I guess if you take every assets individually there’s probably nothing to write home about but the global presentation is really strong. The work they did with the shadows in the background, the mix between the fog and the lightning are truly selling the game as something that will age well.
- Dr Swansea is awesome.
- The size of the map seems okay+. I was only in one of the four districts but the size seems acceptable and, even if it won’t compare AT ALL with a Witcher 3, Assassin’s Creed Origins or even a Horizon, there’s enough room to explore.
- Still in that regard, there is a narrative explication for that, but I expect some people will be annoyed about how empty London feels at times.
- … but is she really a vampire?
- It seems that the "I have to collect enough datas about a citizen for them to trust me and let me enter their home" will be an important mechanic in the game, hence my use of "investigation" earlier.
- The medical side of the character seems more important than I would have thought. From crafting medicines for citizens (to heal them and make their blood yummier for you later?) to story reasons. You even have a quick access to a medical check up for each citizens.
- Beside their health, the more you know about a citizen (by unlocking the "hints" on their characters sheet), the more XP you’ll get by feeding on them. The game really emphasizes on the "romantic" aspect of the vampire in that regard: The closer you are with your future victim, the best it is for you.
 
Última edição:
  • Curtir
Reações: Saci

ronabs

opa
Moderador
Novembro 8, 2010
26,433
75,017
Rio Grande do Sul
Mais um trailer, tá quase agora.



E algumas informações do Era, direto do James Bartholomeou, Community Manager da Focus Home.

- Are there some unique side quest?
Yes, there are unique side-quests.

- The game word is HUB-based or a small map a la Arkham City?
The game has four districts, which can be explored freely. These are Whitechapel, The East Docks, The Hosptial and The City, which is still be be properly revealed.

- Lenght of the main campaign?
The main quest we expect to take players fifteen to twenty hours to complete.

- Moral choices?
There are definitely moral choices, the foremost being whether or not you choose to kill to level up.

- How is daytime (or just the passage of time) handled? Perpetually night or...?
Vampyr is perpetually set at night, aside from specific narrative moments.
 
Última edição:
  • Curtir
Reações: OLD-MAN

jackzsul EX

Guerreiro
Março 10, 2014
3,057
2,569

Sobre o PXB

  • Desde 2005 nossa comunidade se orgulha de oferecer discussões inteligentes e críticas sobre a plataforma Xbox. Estamos trabalhando todos os dias para garantir que nossa comunidade seja uma das melhores.

Sobre a Comunidade

  • As opiniões expressas neste neste site são da inteira responsabilidade dos autores. Microsoft, Xbox, Xbox Live, os logotipos do Xbox e/ou outros produtos da Microsoft mencionados neste site são marcas comerciais ou registradas da Microsoft Corporation.

Assinatura PXB Gold

+ Navegação sem publicidade

+ Upload de imagens nas postagens do fórum

+ Títulos de avatar personalizados.

 

Assinar com PayPal PagSeguro (cartão ou boleto)